Thread:AgentMuffin/@comment-24846733-20150720202414/@comment-25653892-20150720213220

Okay.

Something like this, which is entirely an example:

Do the thing!
If the player chooses this option, Mario does a thing. The player may choose whether to dodge another thing. If Mario doesn't dodge the thing, he won't get a game over and will be able to do some other stuff.
 * DODGE THE THING! Mario dies because he dodged the thing.
 * DO ANOTHER THING! Mario tries doing another thing and dies.
 * eat spaghetti instead. Mario starts eating spaghetti, after which he starts planning his next course of action.
 * Follow those guys Mario follows those guys, who kill him with a flamethrower. A Toad is burned in the process.
 * Try doing the other thing yourself. Mario does the thing, summoning a Magic Rock above his head. The rock falls down and squishes him.
 * Give up? Mario gives up and dies of boredom.

If the player doesn't make a choice, Mario explodes into a coin.
 * DO A THIRD THING!
 * DO THAT OTHER THING! Mario tries doing that other thing he did before, which kills him.

Do that third thing!
Mario does the third thing, which works. He then finds himself hungry for some spaghetti he had in his pocket.
 * eat spaghetti now?
 * stay focused! Mario tries focusing too hard and bursts into flames, which gives him a game over.

Eat the spahgetti now!
And so on and so forth.

Feel free to quote to see code.